
"Do not take life too seriously. You will never get out of it alive." —Elbert Hubbard
Game Designer |
I Declare War | Beta
Started | 05/23
Completed | 06/23
Est. Logged Time | 12 hrs.
Description
The goal is to Capture your Opponents Castle for the fastest most riskiest way to win or capture all other pieces and force a surrender. I was inspired by the card game I declare War and my favorite board game Chess. There were school imposed limitations on creating this game; 2 player die game, no cards, no traditional boards i.e. 8x8 Chess board, no more than 30 minutes of play.

Game Rules
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Place pieces as follows: P,P,K,B,C,B,K,P,P.
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Roll Die.
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Move a single piece the number of spaces within Move Pattern.
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Cannot move on Black squares, Knights can Jump over.
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Cannot move on Gated squares unless any piece is on Yellow square attached to Gate, Knights can Jump over.
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Cannot move back and forth on squares during turn.
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Cannot move through other pieces, Knights can Jump over.
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Must land on unoccupied square.
Combat Rules
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Battle Activation happens when player lands within Attack Pattern.
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Player must attack by rolling die.
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Opponent must Defend by rolling die.
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Whoevers number is higher Captures the others piece.
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If the numbers are the same (Stalemate) nothing happens and the battle ends.
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Castle cannot Attack, only Defend, Can only be captured on a Roll of 6.
Pieces

Pawn
Move Pattern: Horizontally and Vertically by a Single square.
Attack Pattern: Any Surrounding squares.

Bishop
Move Pattern: Diagonally by a Single square.
Attack Pattern: Diagonal Blue squares.

Knight
Move Pattern: Horizontally and Vertically by 2 squares.
Attack Pattern: Adjacent Blue squares.

Credits
Castle
Move Pattern: Horizontally by a Single square.
Attack Pattern: None, Defend by Rolling 6.
Game Designer |




Please email me if you are interested in collaborating. I look forward to working with you. Thanks for your time!



